Thursday, 6 January 2011
Rescuing Hyrule and the Twilight Princess
If I drew a diagram of the Temple and marked how you get to the boss it would involve lots of circles around a central point. The central island contains the exit to the boss, but to reach it you need to release water from the lake above you out of the right surrounding rooms to raise the water level in the centre. But even within this puzzle there’s more – as you need to release some of it so it is funnelled in the right directions to access particular doors in the central room in order to release more water. And you need the right keys along the way.
I guess the layout is similar to the ugly but ingenius Goron temple in The Legend of Zelda: Majora’s Mask, a game I sadly never finished.
Rarely am I inspired enough by a computer game to want to write about it, but this was one of those moments. I also like the anime-inspired story of the game, which is fuller than in previous instalments of Zelda. Weirdly though, the game is almost too similar to previous games. It makes a change when you get to swordfight a band of goblins on horseback through Hyrule, scare the townspeople in your cursed wolf form, or find a new item to exploit. The music should be better too. I hope Nintendo can continue to keep the series true to its epic and heroic roots while taking into some more unexpected directions as well.
When I move next week I’m going to miss having the family Wii around, to play this, Resident Evil 4 Wii Edition, Super Mario Galaxy, Wii Sports Resort, and Super Smash Bros Brawl – all great games.